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Sonic rivals 2 shadow voice clips
Sonic rivals 2 shadow voice clips







sonic rivals 2 shadow voice clips
  1. Sonic rivals 2 shadow voice clips upgrade#
  2. Sonic rivals 2 shadow voice clips trial#

Interestingly, these images use the earlier logo seen in Sonic Adventure 2: The Trial rather than the regular one. Two images can be found on the disc that seem to have been used for testing mipmaps, as stated by the text in the background of the two images. While Omochao brings up the topic on both Knuckles'/Rouge's and Tails'/Eggman's tutorials, these screens don't come up, possibly due to a glitch or an oversight. A different graphic was used instead.įor testing the tutorial screens probably.įor explaining special attacks during two player. This would have been for after Tails or Eggman gets Mystic Melody, but even when they are collected, this screen does not come up.įor explaining button prompts.

Sonic rivals 2 shadow voice clips upgrade#

Normally, when an upgrade is obtained, screens in the tutorial are subsequently unlocked. There are a handful of tutorial screens that were not implemented for whatever reason.įor explaining Mystic Melody with Tails. They would have been placed in the upper-left hand corner of the menu like all other graphics like this, yet they are not. There are three menu title graphics that go unused in the final version. The alternate icons were removed in the ports aside from the memory card and the rumble pack, which were given new graphics in each version despite being unused. The button in the options menu is always a regular VMU regardless of what's plugged in though. There's also an icon for the Dreamcast 4x Memory Card, which in the File Select menu replaces the VMU icon when one is plugged in.

sonic rivals 2 shadow voice clips

The icons in the options menu also have this alternate set, but none of them are used because the buttons there always use the first icon. The File Select menu uses a different set of icons for buttons that aren't highlighted. It would have been used on the main menu somehow, with the text laid on top of the graphic, not having a separate graphic for each option. The original file name for this one is mainmenu_button. These graphics also have a Japanese counterpart, with exactly the same colors and organization, just in Japanese. They feature the same options (used and unused), and were likely used before the final graphics were complete. These graphics are very much like the final menu, only less polished. There are two graphics in the GD-ROM that imply via file name that they would have been used on the two player menu, but they aren't. To top it all off, the emerald Tails is holding has the wrong color (white as opposed to yellow).Īll of the unlockable 2 player mode characters (Amy, Metal Sonic, Chao Walker, Big, Tikal and Chaos) have their own life icons, but they aren't ever seen due to 2 player mode not using the lives system. The icon for the option does exist though, and it's slightly different to the icon that was used for the Dark story.įound in E0127TEXTURE.PRS, this screen was meant to appear on Eggman's monitor in the cutscene where Eggman finds that Sonic's group made it to the Space Colony ARK from the pyramid base, but it's never shown. However, the player must complete a stage before they're able to access the equivalent part of the Hero story, as its scene select doesn't include the option to start at the boss. The Dark Story's scene select has the option to start the game at the second Sonic boss. According to the original file name, itemp_randomring, this would have given the player a random amount of rings. There is a capsule graphic of a ring with a question mark on it as opposed to a 5, 10, or 20. It would have been located next to the objective's radar and flashed when the robots were nearby. According to an unused line from Omochao, this was a radar for Egg Quarters that was planned to detect the beetle robots patrolling the stage.









Sonic rivals 2 shadow voice clips